![]() If you’ve got a small game with one or two mechanics then you could probably just keep that in your head, but if it’s any larger or especially if you’re working in a team, you need to document it. So you’ve got an idea and need to develop it further. Why Your Core Mechanics Should Come First in Game Development – by Game Dev Underground.Designing Around a Core Mechanic – by Gamasutra. #READY MAKER TUTORIAL HOW TO#
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